Build Evil Wordle app
This commit is contained in:
361
src/App.tsx
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361
src/App.tsx
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import { useCallback, useEffect, useMemo, useState } from 'react';
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import { Moon, RotateCcw } from 'lucide-react';
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import { AccessWarning } from './components/AccessWarning';
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import { Board } from './components/Board';
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import { GameOverPanel } from './components/GameOverPanel';
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import { Keyboard } from './components/Keyboard';
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import { ModeSelector } from './components/ModeSelector';
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import { SettingsPanel } from './components/SettingsPanel';
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import { StatsPanel } from './components/StatsPanel';
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import { DEFAULT_SETTINGS, MODE_LABELS, getMaxGuesses } from './lib/modes';
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import { useLocalStorage } from './lib/storage';
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import {
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getDateKey,
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getInfiniteLength,
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getSuperEvilLength,
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isValidGuess,
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mergeKeyboardState,
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normalizeGuess,
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pickDailyWord,
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pickRandomWord,
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} from './lib/wordUtils';
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import type { GameMode, GameStatus, SavedProgress, Settings, Stats } from './types';
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type Session = {
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mode: GameMode;
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target: string;
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guesses: string[];
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currentGuess: string;
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status: GameStatus;
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level: number;
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isPractice: boolean;
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message: string;
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};
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const initialStats: Stats = {
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gamesPlayed: 0,
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wins: 0,
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losses: 0,
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currentStreak: 0,
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bestStreak: 0,
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infiniteLevel: 1,
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infiniteWins: 0,
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infiniteLosses: 0,
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};
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const getModeLength = (mode: GameMode, settings: Settings, level: number, practice: boolean) => {
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if (mode === 'custom') return settings.wordLength;
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if (mode === 'infinite') return getInfiniteLength(level);
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if (mode === 'super-evil') return practice ? getSuperEvilLength() : 10 + (level % 6);
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return 5;
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};
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const createSession = (
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mode: GameMode,
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settings: Settings,
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level = 1,
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isPractice = false,
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): Session => {
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const wordLength = getModeLength(mode, settings, level, isPractice);
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const target =
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mode === 'daily' && !isPractice
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? pickDailyWord(wordLength, 'daily')
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: mode === 'evil-daily' && !isPractice
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? pickDailyWord(wordLength, 'evil')
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: pickRandomWord(wordLength);
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return {
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mode,
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target,
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guesses: [],
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currentGuess: '',
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status: 'playing',
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level,
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isPractice,
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message: mode === 'super-evil' ? 'Super Evil gives fewer guesses and very long words.' : '',
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};
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};
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const restoreSession = (saved: SavedProgress): Session => ({
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mode: saved.mode,
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target: saved.target,
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guesses: saved.guesses,
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currentGuess: '',
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status: saved.status,
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level: saved.level,
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isPractice: saved.isPractice,
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message: '',
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});
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const canRestore = (saved: SavedProgress | null) => {
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if (!saved) return false;
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if ((saved.mode === 'daily' || saved.mode === 'evil-daily') && !saved.isPractice) {
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return saved.dateKey === getDateKey();
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}
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return true;
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};
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export default function App() {
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const [settings, setSettings] = useLocalStorage<Settings>('evil-wordle-settings', DEFAULT_SETTINGS);
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const [stats, setStats] = useLocalStorage<Stats>('evil-wordle-stats', initialStats);
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const [savedProgress, setSavedProgress] = useLocalStorage<SavedProgress | null>('evil-wordle-progress', null);
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const [shake, setShake] = useState(false);
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const [session, setSession] = useState<Session>(() =>
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canRestore(savedProgress) ? restoreSession(savedProgress as SavedProgress) : createSession('daily', settings),
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);
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const wordLength = session.target.length;
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const maxGuesses = useMemo(
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() => getMaxGuesses(session.mode, wordLength, settings.difficulty),
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[session.mode, settings.difficulty, wordLength],
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);
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const evilMemoryPhase = session.mode === 'evil-daily' && session.guesses.length >= 2;
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const keyboardStates = useMemo(
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() => (evilMemoryPhase ? new Map() : mergeKeyboardState(session.guesses, session.target)),
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[evilMemoryPhase, session.guesses, session.target],
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);
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useEffect(() => {
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setSavedProgress({
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dateKey: getDateKey(),
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mode: session.mode,
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target: session.target,
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guesses: session.guesses,
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status: session.status,
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level: session.level,
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isPractice: session.isPractice,
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});
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}, [session, setSavedProgress]);
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useEffect(() => {
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if (!shake) return undefined;
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const timer = window.setTimeout(() => setShake(false), 300);
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return () => window.clearTimeout(timer);
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}, [shake]);
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const startNewSession = useCallback(
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(mode: GameMode, level = mode === 'infinite' ? stats.infiniteLevel : 1, practice = false) => {
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setSession(createSession(mode, settings, level, practice));
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},
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[settings, stats.infiniteLevel],
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);
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const updateStatsForResult = useCallback(
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(status: GameStatus, mode: GameMode, level: number) => {
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if (status === 'playing') return;
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setStats((current) => {
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const won = status === 'won';
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const nextStreak = won ? current.currentStreak + 1 : 0;
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return {
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...current,
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gamesPlayed: current.gamesPlayed + 1,
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wins: current.wins + (won ? 1 : 0),
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losses: current.losses + (won ? 0 : 1),
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currentStreak: nextStreak,
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bestStreak: Math.max(current.bestStreak, nextStreak),
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infiniteLevel:
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mode === 'infinite' && won ? Math.max(current.infiniteLevel, level + 1) : current.infiniteLevel,
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infiniteWins: current.infiniteWins + (mode === 'infinite' && won ? 1 : 0),
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infiniteLosses: current.infiniteLosses + (mode === 'infinite' && !won ? 1 : 0),
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};
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});
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},
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[setStats],
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);
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const submitGuess = useCallback(() => {
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if (session.status !== 'playing') return;
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const guess = normalizeGuess(session.currentGuess);
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if (guess.length !== session.target.length) {
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setShake(true);
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setSession((current) => ({ ...current, message: `Enter ${session.target.length} letters.` }));
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return;
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}
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if (!isValidGuess(guess, session.target.length)) {
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setShake(true);
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setSession((current) => ({ ...current, message: 'That word is not in the word list.' }));
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return;
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}
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const guesses = [...session.guesses, guess];
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const status: GameStatus = guess === session.target ? 'won' : guesses.length >= maxGuesses ? 'lost' : 'playing';
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updateStatsForResult(status, session.mode, session.level);
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setSession({
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...session,
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guesses,
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currentGuess: '',
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status,
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message:
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status === 'won'
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? 'Result recorded.'
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: status === 'lost'
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? 'No guesses remain.'
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: session.mode === 'evil-daily' && guesses.length === 2
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? 'Memory phase begins now.'
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: '',
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});
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}, [maxGuesses, session, updateStatsForResult]);
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const handleKey = useCallback(
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(key: string) => {
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if (session.status !== 'playing') return;
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if (key === 'Enter') {
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submitGuess();
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return;
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}
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if (key === 'Backspace' || key === 'Delete') {
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setSession((current) => ({ ...current, currentGuess: current.currentGuess.slice(0, -1), message: '' }));
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return;
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}
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const clean = normalizeGuess(key);
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if (clean.length !== 1) return;
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setSession((current) => {
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if (current.currentGuess.length >= current.target.length) return current;
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return { ...current, currentGuess: current.currentGuess + clean, message: '' };
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});
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},
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[session.status, submitGuess],
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);
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useEffect(() => {
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const onKeyDown = (event: KeyboardEvent) => {
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if (event.metaKey || event.ctrlKey || event.altKey) return;
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if (event.key === 'Enter' || event.key === 'Backspace' || /^[a-zA-Z]$/.test(event.key)) {
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event.preventDefault();
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handleKey(event.key);
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}
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};
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window.addEventListener('keydown', onKeyDown);
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return () => window.removeEventListener('keydown', onKeyDown);
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}, [handleKey]);
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const changeMode = (mode: GameMode) => startNewSession(mode);
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const changeSettings = (nextSettings: Settings) => {
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setSettings(nextSettings);
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if (session.mode === 'custom') {
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setSession(createSession('custom', nextSettings, 1, false));
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}
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};
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const restart = () => {
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if (session.mode === 'daily' && !session.isPractice) {
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startNewSession('daily', 1, true);
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return;
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}
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const nextLevel = session.mode === 'infinite' && session.status === 'won' ? session.level + 1 : session.level;
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startNewSession(session.mode, nextLevel, session.isPractice);
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};
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const startPractice = () => startNewSession('daily', 1, true);
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const modeNote =
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session.mode === 'infinite'
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? `Level ${session.level}. Current word length: ${wordLength}.`
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: session.mode === 'custom'
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? `${wordLength} letter custom puzzle.`
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: session.mode === 'super-evil'
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? `${wordLength} letters, ${maxGuesses} guesses.`
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: session.mode === 'evil-daily'
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? evilMemoryPhase
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? 'Keyboard and feedback are hidden.'
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: 'Two guesses before the memory phase.'
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: session.isPractice
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? 'Practice round.'
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: `Daily seed: ${getDateKey()}.`;
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return (
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<main className="min-h-screen bg-slate-950 text-slate-100">
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<AccessWarning />
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<div className="fixed inset-0 -z-10 bg-[radial-gradient(circle_at_18%_0%,rgba(244,63,94,0.18),transparent_34%),radial-gradient(circle_at_90%_18%,rgba(14,165,233,0.10),transparent_28%),linear-gradient(180deg,#09090d_0%,#020617_100%)]" />
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<div className="mx-auto grid min-h-screen w-full max-w-7xl gap-5 px-4 py-4 sm:px-6 lg:grid-cols-[21rem_minmax(0,1fr)_19rem] lg:py-6">
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<aside className="space-y-4 lg:sticky lg:top-6 lg:self-start">
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<header className="rounded-xl border border-slate-800/90 bg-slate-950/85 p-4 shadow-2xl shadow-black/20 backdrop-blur">
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<div className="flex items-center gap-3">
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<div className="grid h-14 w-14 shrink-0 place-items-center overflow-hidden rounded-xl border border-rose-300/20 bg-slate-900 shadow-ember">
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<img alt="Evil Wordle" className="h-full w-full object-cover" src="/icon-192.png" />
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</div>
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<div>
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<h1 className="text-2xl font-black text-white">Evil Wordle</h1>
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<p className="mt-1 text-xs font-bold uppercase tracking-[0.18em] text-rose-200">Wordle, but meaner</p>
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</div>
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</div>
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<div className="mt-4 grid grid-cols-3 gap-2 text-center">
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<div className="rounded-md bg-slate-900/80 px-2 py-2">
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<div className="text-base font-black text-white">{maxGuesses}</div>
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<div className="text-[0.62rem] font-bold uppercase text-slate-500">Guesses</div>
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</div>
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<div className="rounded-md bg-slate-900/80 px-2 py-2">
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<div className="text-base font-black text-white">{wordLength}</div>
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<div className="text-[0.62rem] font-bold uppercase text-slate-500">Letters</div>
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</div>
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<div className="rounded-md bg-slate-900/80 px-2 py-2">
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<div className="text-base font-black text-white">{session.guesses.length}</div>
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<div className="text-[0.62rem] font-bold uppercase text-slate-500">Used</div>
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</div>
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</div>
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</header>
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<ModeSelector activeMode={session.mode} onSelect={changeMode} />
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</aside>
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<section className="flex min-w-0 flex-col justify-between gap-5 rounded-2xl border border-slate-800/90 bg-slate-900/55 p-3 shadow-2xl shadow-black/30 backdrop-blur sm:p-5">
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<div className="flex flex-wrap items-center justify-between gap-3 border-b border-slate-800 pb-4">
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<div>
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<div className="flex items-center gap-2 text-sm font-black uppercase tracking-[0.18em] text-rose-200">
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<Moon size={16} />
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{MODE_LABELS[session.mode]}
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</div>
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<p className="mt-1 text-sm text-slate-400">{modeNote}</p>
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</div>
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<button
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className="inline-flex items-center gap-2 rounded-md border border-slate-700 bg-slate-950/70 px-3 py-2 text-sm font-black text-slate-100 hover:border-rose-400"
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onClick={() => startNewSession(session.mode, session.level, session.isPractice)}
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type="button"
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>
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<RotateCcw size={16} />
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Restart
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</button>
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</div>
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<div className="mx-auto flex w-full max-w-5xl flex-1 flex-col justify-center gap-5">
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<Board
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currentGuess={session.currentGuess}
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guesses={session.guesses}
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hideFeedback={evilMemoryPhase}
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maxGuesses={maxGuesses}
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shake={shake}
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target={session.target}
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wordLength={wordLength}
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/>
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<div className="min-h-6 text-center text-sm font-semibold text-rose-100">{session.message}</div>
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<GameOverPanel
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isPracticeAvailable={session.mode === 'daily' && !session.isPractice}
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onPractice={startPractice}
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onRestart={restart}
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status={session.status}
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target={session.target}
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/>
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</div>
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<Keyboard hidden={evilMemoryPhase && session.status === 'playing'} letterStates={keyboardStates} onKey={handleKey} />
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</section>
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<aside className="space-y-4 lg:sticky lg:top-6 lg:self-start">
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<SettingsPanel onChange={changeSettings} settings={settings} />
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<StatsPanel level={session.mode === 'infinite' ? session.level : stats.infiniteLevel} stats={stats} />
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</aside>
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</div>
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</main>
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);
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}
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25
src/components/AccessWarning.tsx
Normal file
25
src/components/AccessWarning.tsx
Normal file
@@ -0,0 +1,25 @@
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import { AlertTriangle } from 'lucide-react';
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const allowedHosts = new Set(['localhost', '127.0.0.1', '::1', 'evil-wordle.spaceistyping.com']);
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const isAllowedHost = () => {
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if (typeof window === 'undefined') return true;
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return allowedHosts.has(window.location.hostname);
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};
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export function AccessWarning() {
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if (isAllowedHost()) return null;
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return (
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<div className="border-b border-amber-400/30 bg-amber-400/10 px-4 py-3 text-amber-50">
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<div className="mx-auto flex max-w-7xl items-start gap-3 text-sm">
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<AlertTriangle className="mt-0.5 shrink-0 text-amber-300" size={18} />
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<p>
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This copy is being viewed from <span className="font-black">{window.location.host}</span>. The intended
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locations are local development links like <span className="font-black">127.0.0.1</span> or{' '}
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<span className="font-black">evil-wordle.spaceistyping.com</span>.
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</p>
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</div>
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</div>
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);
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}
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70
src/components/Board.tsx
Normal file
70
src/components/Board.tsx
Normal file
@@ -0,0 +1,70 @@
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import { evaluateGuess } from '../lib/wordUtils';
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import type { GuessResult, LetterState } from '../types';
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type BoardProps = {
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guesses: string[];
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currentGuess: string;
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target: string;
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maxGuesses: number;
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wordLength: number;
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hideFeedback: boolean;
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shake: boolean;
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};
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const stateClasses: Record<LetterState, string> = {
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correct: 'border-emerald-400 bg-emerald-500 text-slate-950',
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present: 'border-amber-300 bg-amber-400 text-slate-950',
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absent: 'border-slate-700 bg-slate-800 text-slate-300',
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empty: 'border-slate-700/80 bg-slate-950/80 text-slate-100',
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};
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const hiddenResult = (guess: string): GuessResult[] =>
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guess.split('').map((letter) => ({ letter, state: 'empty' }));
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export function Board({ guesses, currentGuess, target, maxGuesses, wordLength, hideFeedback, shake }: BoardProps) {
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const rows = Array.from({ length: maxGuesses }, (_, rowIndex) => {
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const submitted = guesses[rowIndex];
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const active = rowIndex === guesses.length;
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const letters = submitted ?? (active ? currentGuess : '');
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const result = submitted
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? hideFeedback
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? hiddenResult(submitted)
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: evaluateGuess(submitted, target)
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: Array.from({ length: wordLength }, (_, index) => ({
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letter: letters[index] ?? '',
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state: 'empty' as const,
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}));
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return { result, active };
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});
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||||
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const tileSize = wordLength >= 10 ? 'clamp(1.45rem, 5vw, 2.6rem)' : 'clamp(2.35rem, 10vw, 3.7rem)';
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return (
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<div className="mx-auto grid w-full justify-center gap-2">
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{rows.map((row, rowIndex) => (
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<div
|
||||
className={`grid justify-center gap-1.5 ${shake && row.active ? 'animate-shake' : ''}`}
|
||||
style={{ gridTemplateColumns: `repeat(${wordLength}, ${tileSize})` }}
|
||||
key={`row-${rowIndex}`}
|
||||
>
|
||||
{Array.from({ length: wordLength }, (_, columnIndex) => {
|
||||
const tile = row.result[columnIndex] ?? { letter: '', state: 'empty' as const };
|
||||
const wasSubmitted = Boolean(guesses[rowIndex]);
|
||||
return (
|
||||
<div
|
||||
className={`grid aspect-square place-items-center rounded-md border text-center font-black uppercase leading-none shadow-inner transition-colors ${
|
||||
stateClasses[tile.state]
|
||||
} ${wasSubmitted && !hideFeedback ? 'animate-flipTile' : ''}`}
|
||||
style={{ animationDelay: `${columnIndex * 70}ms` }}
|
||||
key={`${rowIndex}-${columnIndex}`}
|
||||
>
|
||||
<span className={wordLength >= 10 ? 'text-sm sm:text-lg' : 'text-xl sm:text-2xl'}>{tile.letter}</span>
|
||||
</div>
|
||||
);
|
||||
})}
|
||||
</div>
|
||||
))}
|
||||
</div>
|
||||
);
|
||||
}
|
||||
52
src/components/GameOverPanel.tsx
Normal file
52
src/components/GameOverPanel.tsx
Normal file
@@ -0,0 +1,52 @@
|
||||
import { RotateCcw, Trophy } from 'lucide-react';
|
||||
import type { GameStatus } from '../types';
|
||||
|
||||
type GameOverPanelProps = {
|
||||
status: GameStatus;
|
||||
target: string;
|
||||
isPracticeAvailable: boolean;
|
||||
onRestart: () => void;
|
||||
onPractice: () => void;
|
||||
};
|
||||
|
||||
export function GameOverPanel({ status, target, isPracticeAvailable, onRestart, onPractice }: GameOverPanelProps) {
|
||||
if (status === 'playing') return null;
|
||||
|
||||
const won = status === 'won';
|
||||
|
||||
return (
|
||||
<div className="rounded-lg border border-rose-500/30 bg-slate-950/95 p-4 shadow-ember">
|
||||
<div className="flex items-start gap-3">
|
||||
<div className="grid h-10 w-10 shrink-0 place-items-center rounded-md bg-rose-500/20 text-rose-200">
|
||||
<Trophy size={20} />
|
||||
</div>
|
||||
<div>
|
||||
<h2 className="text-lg font-black text-slate-100">{won ? 'You survived.' : 'The word won.'}</h2>
|
||||
<p className="mt-1 text-sm text-slate-400">
|
||||
Target word: <span className="font-black uppercase text-rose-200">{target}</span>
|
||||
</p>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<div className="mt-4 flex flex-wrap gap-2">
|
||||
<button
|
||||
className="inline-flex items-center gap-2 rounded-md bg-rose-500 px-4 py-2 text-sm font-black text-white hover:bg-rose-400"
|
||||
onClick={onRestart}
|
||||
type="button"
|
||||
>
|
||||
<RotateCcw size={16} />
|
||||
Play again
|
||||
</button>
|
||||
{isPracticeAvailable && (
|
||||
<button
|
||||
className="rounded-md border border-slate-700 px-4 py-2 text-sm font-black text-slate-100 hover:border-slate-500"
|
||||
onClick={onPractice}
|
||||
type="button"
|
||||
>
|
||||
Practice round
|
||||
</button>
|
||||
)}
|
||||
</div>
|
||||
</div>
|
||||
);
|
||||
}
|
||||
67
src/components/Keyboard.tsx
Normal file
67
src/components/Keyboard.tsx
Normal file
@@ -0,0 +1,67 @@
|
||||
import { Delete } from 'lucide-react';
|
||||
import type { LetterState } from '../types';
|
||||
|
||||
type KeyboardProps = {
|
||||
letterStates: Map<string, LetterState>;
|
||||
onKey: (key: string) => void;
|
||||
hidden: boolean;
|
||||
};
|
||||
|
||||
const rows = ['qwertyuiop', 'asdfghjkl', 'zxcvbnm'];
|
||||
|
||||
const keyClasses: Record<LetterState, string> = {
|
||||
correct: 'bg-emerald-500 text-slate-950',
|
||||
present: 'bg-amber-400 text-slate-950',
|
||||
absent: 'bg-slate-800 text-slate-300',
|
||||
empty: 'bg-slate-700/90 text-slate-100 hover:bg-slate-600',
|
||||
};
|
||||
|
||||
export function Keyboard({ letterStates, onKey, hidden }: KeyboardProps) {
|
||||
if (hidden) {
|
||||
return (
|
||||
<div className="rounded-lg border border-rose-500/30 bg-rose-950/30 px-4 py-4 text-center text-sm font-semibold text-rose-100">
|
||||
Keyboard feedback is hidden.
|
||||
</div>
|
||||
);
|
||||
}
|
||||
|
||||
return (
|
||||
<div className="mx-auto flex w-full max-w-3xl flex-col gap-2">
|
||||
{rows.map((row, rowIndex) => (
|
||||
<div className="flex justify-center gap-1.5" key={row}>
|
||||
{rowIndex === 2 && (
|
||||
<button
|
||||
className="min-h-11 rounded-md bg-slate-700 px-3 text-xs font-bold uppercase text-slate-100 hover:bg-slate-600"
|
||||
onClick={() => onKey('Enter')}
|
||||
type="button"
|
||||
>
|
||||
Enter
|
||||
</button>
|
||||
)}
|
||||
{row.split('').map((letter) => (
|
||||
<button
|
||||
className={`min-h-11 min-w-0 flex-1 rounded-md px-1 text-sm font-black uppercase transition-colors sm:text-base ${
|
||||
keyClasses[letterStates.get(letter) ?? 'empty']
|
||||
}`}
|
||||
key={letter}
|
||||
onClick={() => onKey(letter)}
|
||||
type="button"
|
||||
>
|
||||
{letter}
|
||||
</button>
|
||||
))}
|
||||
{rowIndex === 2 && (
|
||||
<button
|
||||
aria-label="Delete"
|
||||
className="grid min-h-11 place-items-center rounded-md bg-slate-700 px-3 text-slate-100 hover:bg-slate-600"
|
||||
onClick={() => onKey('Backspace')}
|
||||
type="button"
|
||||
>
|
||||
<Delete size={18} />
|
||||
</button>
|
||||
)}
|
||||
</div>
|
||||
))}
|
||||
</div>
|
||||
);
|
||||
}
|
||||
44
src/components/ModeSelector.tsx
Normal file
44
src/components/ModeSelector.tsx
Normal file
@@ -0,0 +1,44 @@
|
||||
import { Flame, Infinity as InfinityIcon, Ruler, Skull, Sun } from 'lucide-react';
|
||||
import { MODE_DESCRIPTIONS, MODE_LABELS } from '../lib/modes';
|
||||
import type { GameMode } from '../types';
|
||||
|
||||
type ModeSelectorProps = {
|
||||
activeMode: GameMode;
|
||||
onSelect: (mode: GameMode) => void;
|
||||
};
|
||||
|
||||
const modes: Array<{ mode: GameMode; icon: typeof Sun }> = [
|
||||
{ mode: 'daily', icon: Sun },
|
||||
{ mode: 'infinite', icon: InfinityIcon },
|
||||
{ mode: 'evil-daily', icon: Flame },
|
||||
{ mode: 'custom', icon: Ruler },
|
||||
{ mode: 'super-evil', icon: Skull },
|
||||
];
|
||||
|
||||
export function ModeSelector({ activeMode, onSelect }: ModeSelectorProps) {
|
||||
return (
|
||||
<div className="grid gap-2 sm:grid-cols-2 xl:grid-cols-1">
|
||||
{modes.map(({ mode, icon: Icon }) => {
|
||||
const active = mode === activeMode;
|
||||
return (
|
||||
<button
|
||||
className={`rounded-lg border p-3 text-left transition ${
|
||||
active
|
||||
? 'border-rose-400 bg-rose-500/15 shadow-ember'
|
||||
: 'border-slate-800 bg-slate-950/70 hover:border-slate-600'
|
||||
}`}
|
||||
key={mode}
|
||||
onClick={() => onSelect(mode)}
|
||||
type="button"
|
||||
>
|
||||
<span className="flex items-center gap-2 text-sm font-black text-slate-100">
|
||||
<Icon size={16} className={active ? 'text-rose-300' : 'text-slate-400'} />
|
||||
{MODE_LABELS[mode]}
|
||||
</span>
|
||||
<span className="mt-1 block text-xs leading-5 text-slate-400">{MODE_DESCRIPTIONS[mode]}</span>
|
||||
</button>
|
||||
);
|
||||
})}
|
||||
</div>
|
||||
);
|
||||
}
|
||||
64
src/components/SettingsPanel.tsx
Normal file
64
src/components/SettingsPanel.tsx
Normal file
@@ -0,0 +1,64 @@
|
||||
import type { Difficulty, Settings } from '../types';
|
||||
|
||||
type SettingsPanelProps = {
|
||||
settings: Settings;
|
||||
onChange: (settings: Settings) => void;
|
||||
};
|
||||
|
||||
const difficulties: Array<{ value: Difficulty; label: string }> = [
|
||||
{ value: 'wicked', label: 'Wicked' },
|
||||
{ value: 'vicious', label: 'Vicious' },
|
||||
{ value: 'nightmare', label: 'Nightmare' },
|
||||
];
|
||||
|
||||
export function SettingsPanel({ settings, onChange }: SettingsPanelProps) {
|
||||
return (
|
||||
<div className="rounded-lg border border-slate-800 bg-slate-950/70 p-4">
|
||||
<div className="flex items-center justify-between gap-3">
|
||||
<h2 className="text-sm font-black uppercase tracking-[0.2em] text-slate-300">Settings</h2>
|
||||
</div>
|
||||
|
||||
<div className="mt-4 space-y-4">
|
||||
<div>
|
||||
<label className="text-xs font-bold uppercase text-slate-500" htmlFor="word-length">
|
||||
Word length
|
||||
</label>
|
||||
<div className="mt-2 grid grid-cols-4 gap-2" id="word-length">
|
||||
{[4, 5, 6, 7].map((length) => (
|
||||
<button
|
||||
className={`rounded-md border px-3 py-2 text-sm font-black ${
|
||||
settings.wordLength === length
|
||||
? 'border-rose-400 bg-rose-500/20 text-rose-100'
|
||||
: 'border-slate-800 bg-slate-900 text-slate-300 hover:border-slate-600'
|
||||
}`}
|
||||
key={length}
|
||||
onClick={() => onChange({ ...settings, wordLength: length as Settings['wordLength'] })}
|
||||
type="button"
|
||||
>
|
||||
{length}
|
||||
</button>
|
||||
))}
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<div>
|
||||
<label className="text-xs font-bold uppercase text-slate-500" htmlFor="difficulty">
|
||||
Difficulty
|
||||
</label>
|
||||
<select
|
||||
className="mt-2 w-full rounded-md border border-slate-800 bg-slate-900 px-3 py-2 text-sm font-semibold text-slate-100 outline-none focus:border-rose-400"
|
||||
id="difficulty"
|
||||
onChange={(event) => onChange({ ...settings, difficulty: event.target.value as Difficulty })}
|
||||
value={settings.difficulty}
|
||||
>
|
||||
{difficulties.map((difficulty) => (
|
||||
<option key={difficulty.value} value={difficulty.value}>
|
||||
{difficulty.label}
|
||||
</option>
|
||||
))}
|
||||
</select>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
);
|
||||
}
|
||||
34
src/components/StatsPanel.tsx
Normal file
34
src/components/StatsPanel.tsx
Normal file
@@ -0,0 +1,34 @@
|
||||
import type { Stats } from '../types';
|
||||
|
||||
type StatsPanelProps = {
|
||||
stats: Stats;
|
||||
level: number;
|
||||
};
|
||||
|
||||
export function StatsPanel({ stats, level }: StatsPanelProps) {
|
||||
const items = [
|
||||
['Played', stats.gamesPlayed],
|
||||
['Wins', stats.wins],
|
||||
['Losses', stats.losses],
|
||||
['Streak', stats.currentStreak],
|
||||
['Best', stats.bestStreak],
|
||||
['Level', level],
|
||||
];
|
||||
|
||||
return (
|
||||
<div className="rounded-lg border border-slate-800 bg-slate-950/70 p-4">
|
||||
<h2 className="text-sm font-black uppercase tracking-[0.2em] text-slate-300">Stats</h2>
|
||||
<div className="mt-4 grid grid-cols-3 gap-2">
|
||||
{items.map(([label, value]) => (
|
||||
<div className="rounded-md border border-slate-800 bg-slate-900/80 p-2 text-center" key={label}>
|
||||
<div className="text-lg font-black text-slate-100">{value}</div>
|
||||
<div className="text-[0.65rem] font-bold uppercase text-slate-500">{label}</div>
|
||||
</div>
|
||||
))}
|
||||
</div>
|
||||
<div className="mt-3 rounded-md bg-slate-900/70 px-3 py-2 text-xs text-slate-400">
|
||||
Infinite: {stats.infiniteWins} wins, {stats.infiniteLosses} losses
|
||||
</div>
|
||||
</div>
|
||||
);
|
||||
}
|
||||
71
src/data/words.ts
Normal file
71
src/data/words.ts
Normal file
@@ -0,0 +1,71 @@
|
||||
import rawWordList from 'word-list-json/words.json';
|
||||
|
||||
export const WORDS_BY_LENGTH: Record<number, string[]> = {
|
||||
4: [
|
||||
'able', 'acid', 'aged', 'ally', 'arch', 'bake', 'bane', 'beam', 'bold', 'brim',
|
||||
'cair', 'cave', 'clay', 'coil', 'cove', 'dare', 'dawn', 'dusk', 'echo', 'emir',
|
||||
'fang', 'fate', 'fern', 'fizz', 'gale', 'gilt', 'glow', 'grim', 'haze', 'helm',
|
||||
'hewn', 'howl', 'iron', 'jolt', 'keen', 'knot', 'lair', 'lurk', 'maze', 'mire',
|
||||
'moon', 'nail', 'omen', 'onyx', 'pale', 'pier', 'pyre', 'rake', 'rift', 'rook',
|
||||
'ruin', 'scar', 'shad', 'silt', 'sink', 'smog', 'snag', 'spit', 'thud', 'void',
|
||||
],
|
||||
5: [
|
||||
'adore', 'aisle', 'altar', 'amber', 'ashen', 'atone', 'basil', 'bleak', 'blitz',
|
||||
'brave', 'cabal', 'caper', 'charm', 'cider', 'coven', 'crane', 'crown', 'crypt',
|
||||
'demon', 'dirge', 'dread', 'dwell', 'eerie', 'ember', 'fable', 'fiend', 'flint',
|
||||
'forge', 'ghost', 'glare', 'gloom', 'grace', 'haunt', 'ivory', 'knife', 'leech',
|
||||
'mirth', 'mourn', 'noble', 'olive', 'piety', 'prism', 'quirk', 'raven', 'reign',
|
||||
'rhyme', 'rivet', 'shade', 'shard', 'shrew', 'siren', 'skulk', 'slate', 'smite',
|
||||
'spare', 'spice', 'spite', 'stare', 'sting', 'stone', 'taunt', 'thorn', 'trace',
|
||||
'twine', 'vapor', 'venom', 'vigil', 'viper', 'waltz', 'wight', 'witch', 'wrath',
|
||||
],
|
||||
6: [
|
||||
'absent', 'arcane', 'balefy', 'beacon', 'bitter', 'candle', 'chisel', 'cinder',
|
||||
'coffin', 'cursed', 'dagger', 'dismal', 'dragon', 'embers', 'enigma', 'falter',
|
||||
'famine', 'fierce', 'goblet', 'gothic', 'guilty', 'harrow', 'hazard', 'hollow',
|
||||
'impish', 'jagged', 'lament', 'legacy', 'malice', 'meteor', 'mirror', 'mortal',
|
||||
'mystic', 'nebula', 'oracle', 'plague', 'poison', 'quartz', 'quiver', 'rancor',
|
||||
'reaper', 'ritual', 'runics', 'savage', 'shadow', 'shriek', 'silver', 'sorrow',
|
||||
'spider', 'spirit', 'talons', 'thorns', 'tombed', 'unholy', 'velvet', 'wicked',
|
||||
],
|
||||
7: [
|
||||
'abyssal', 'ancient', 'banshee', 'betrayl', 'brimful', 'cadence', 'caldera',
|
||||
'chalice', 'chimera', 'cloaked', 'crimson', 'cruelty', 'demonic', 'dragons',
|
||||
'eclipse', 'emerald', 'fangirl', 'fateful', 'gallows', 'glimmer', 'grimace',
|
||||
'harvest', 'haunted', 'hexagon', 'inferno', 'lantern', 'malison', 'midnite',
|
||||
'monster', 'mystery', 'nightly', 'onyxian', 'ominous', 'phantom', 'puzzled',
|
||||
'revenge', 'riddles', 'scarlet', 'serpent', 'shadows', 'shatter', 'specter',
|
||||
'spitefu', 'torment', 'twisted', 'vampire', 'vengean', 'warlock', 'whisper',
|
||||
],
|
||||
10: [
|
||||
'apparition', 'blackthorn', 'candlewick', 'cataclysmn', 'cryptogram', 'darkmatter',
|
||||
'enchanting', 'ghastliest', 'graveyardx', 'shadowcast', 'nightshade', 'phantasmal',
|
||||
],
|
||||
11: [
|
||||
'abomination', 'bloodcurdle', 'conjuration', 'dreadnought', 'maleficence', 'netherworld',
|
||||
'spellbinder', 'thunderbolt', 'witchfinder', 'shadowlands',
|
||||
],
|
||||
12: [
|
||||
'bewilderment', 'clairvoyance', 'consternated', 'disquietedly', 'horrifically',
|
||||
'labyrinthine', 'maledictions', 'spectaculars', 'transylvania',
|
||||
],
|
||||
13: [
|
||||
'bloodlettings', 'catastrophics', 'claustrophobe', 'phantasmagory', 'supernaturals',
|
||||
'unpredictable',
|
||||
],
|
||||
14: [
|
||||
'disenchantings', 'incomprehenses', 'misdirectionzz', 'overcomplicate', 'unforgivinglys',
|
||||
],
|
||||
15: [
|
||||
'counterintuitiv', 'inconsequential', 'misinterpretate', 'overdramtically',
|
||||
'uncharacterized',
|
||||
],
|
||||
};
|
||||
|
||||
export const ALL_WORDS = Object.values(WORDS_BY_LENGTH).flat();
|
||||
|
||||
const packageWords = rawWordList.words
|
||||
.map((word) => word.toLowerCase())
|
||||
.filter((word) => /^[a-z]+$/.test(word) && word.length >= 4 && word.length <= 15);
|
||||
|
||||
export const VALID_GUESSES = new Set([...ALL_WORDS, ...packageWords]);
|
||||
36
src/lib/modes.ts
Normal file
36
src/lib/modes.ts
Normal file
@@ -0,0 +1,36 @@
|
||||
import type { Difficulty, GameMode, Settings } from '../types';
|
||||
|
||||
export const MODE_LABELS: Record<GameMode, string> = {
|
||||
daily: 'Daily Wordle',
|
||||
infinite: 'Infinite Mode',
|
||||
'evil-daily': 'Daily Evil Challenge',
|
||||
custom: 'Custom Length',
|
||||
'super-evil': 'Super Evil Mode',
|
||||
};
|
||||
|
||||
export const MODE_DESCRIPTIONS: Record<GameMode, string> = {
|
||||
daily: 'A seeded word each day, then practice rounds after the result.',
|
||||
infinite: 'Endless levels with longer words as your streak climbs.',
|
||||
'evil-daily': 'After two guesses, the keyboard and feedback go dark.',
|
||||
custom: 'Pick a 4, 5, 6, or 7 letter puzzle.',
|
||||
'super-evil': 'Huge words, fewer hints, and a board built for pain.',
|
||||
};
|
||||
|
||||
export const DEFAULT_SETTINGS: Settings = {
|
||||
wordLength: 5,
|
||||
difficulty: 'wicked',
|
||||
};
|
||||
|
||||
export const difficultyGuesses: Record<Difficulty, number> = {
|
||||
wicked: 6,
|
||||
vicious: 5,
|
||||
nightmare: 4,
|
||||
};
|
||||
|
||||
export const getMaxGuesses = (mode: GameMode, wordLength: number, difficulty: Difficulty) => {
|
||||
if (mode === 'daily') return 6;
|
||||
if (mode === 'super-evil') return Math.max(4, Math.min(6, 16 - wordLength));
|
||||
if (mode === 'evil-daily') return 6;
|
||||
if (mode === 'infinite') return wordLength >= 7 ? 5 : 6;
|
||||
return difficultyGuesses[difficulty];
|
||||
};
|
||||
18
src/lib/storage.ts
Normal file
18
src/lib/storage.ts
Normal file
@@ -0,0 +1,18 @@
|
||||
import { useEffect, useState } from 'react';
|
||||
|
||||
export function useLocalStorage<T>(key: string, initialValue: T) {
|
||||
const [value, setValue] = useState<T>(() => {
|
||||
try {
|
||||
const stored = window.localStorage.getItem(key);
|
||||
return stored ? (JSON.parse(stored) as T) : initialValue;
|
||||
} catch {
|
||||
return initialValue;
|
||||
}
|
||||
});
|
||||
|
||||
useEffect(() => {
|
||||
window.localStorage.setItem(key, JSON.stringify(value));
|
||||
}, [key, value]);
|
||||
|
||||
return [value, setValue] as const;
|
||||
}
|
||||
90
src/lib/wordUtils.ts
Normal file
90
src/lib/wordUtils.ts
Normal file
@@ -0,0 +1,90 @@
|
||||
import { VALID_GUESSES, WORDS_BY_LENGTH } from '../data/words';
|
||||
import type { GuessResult, LetterState } from '../types';
|
||||
|
||||
export const normalizeGuess = (value: string) => value.toLowerCase().replace(/[^a-z]/g, '');
|
||||
|
||||
export const getDateKey = (date = new Date()) => date.toISOString().slice(0, 10);
|
||||
|
||||
const hashString = (value: string) => {
|
||||
let hash = 2166136261;
|
||||
for (let index = 0; index < value.length; index += 1) {
|
||||
hash ^= value.charCodeAt(index);
|
||||
hash = Math.imul(hash, 16777619);
|
||||
}
|
||||
return hash >>> 0;
|
||||
};
|
||||
|
||||
export const seededIndex = (seed: string, length: number) => hashString(seed) % length;
|
||||
|
||||
export const getWordsByLength = (length: number) => WORDS_BY_LENGTH[length] ?? [];
|
||||
|
||||
export const isValidGuess = (guess: string, length: number) => {
|
||||
const clean = normalizeGuess(guess);
|
||||
return clean.length === length && VALID_GUESSES.has(clean);
|
||||
};
|
||||
|
||||
export const pickDailyWord = (length: number, salt: string) => {
|
||||
const words = getWordsByLength(length);
|
||||
return words[seededIndex(`${getDateKey()}-${salt}-${length}`, words.length)];
|
||||
};
|
||||
|
||||
export const pickSeededWord = (length: number, seed: string) => {
|
||||
const words = getWordsByLength(length);
|
||||
return words[seededIndex(`${seed}-${length}`, words.length)];
|
||||
};
|
||||
|
||||
export const pickRandomWord = (length: number) => {
|
||||
const words = getWordsByLength(length);
|
||||
return words[Math.floor(Math.random() * words.length)];
|
||||
};
|
||||
|
||||
export const getInfiniteLength = (level: number) => {
|
||||
if (level < 3) return 4;
|
||||
if (level < 7) return 5;
|
||||
if (level < 12) return 6;
|
||||
return 7;
|
||||
};
|
||||
|
||||
export const getSuperEvilLength = () => 10 + Math.floor(Math.random() * 6);
|
||||
|
||||
export const evaluateGuess = (guess: string, target: string): GuessResult[] => {
|
||||
const cleanGuess = normalizeGuess(guess);
|
||||
const targetLetters = target.split('');
|
||||
const result: GuessResult[] = cleanGuess.split('').map((letter) => ({ letter, state: 'absent' }));
|
||||
const remaining = new Map<string, number>();
|
||||
|
||||
targetLetters.forEach((letter, index) => {
|
||||
if (cleanGuess[index] === letter) {
|
||||
result[index].state = 'correct';
|
||||
} else {
|
||||
remaining.set(letter, (remaining.get(letter) ?? 0) + 1);
|
||||
}
|
||||
});
|
||||
|
||||
result.forEach((entry, index) => {
|
||||
if (entry.state === 'correct') return;
|
||||
const count = remaining.get(entry.letter) ?? 0;
|
||||
if (count > 0) {
|
||||
result[index].state = 'present';
|
||||
remaining.set(entry.letter, count - 1);
|
||||
}
|
||||
});
|
||||
|
||||
return result;
|
||||
};
|
||||
|
||||
export const mergeKeyboardState = (guesses: string[], target: string) => {
|
||||
const rank: Record<LetterState, number> = { empty: 0, absent: 1, present: 2, correct: 3 };
|
||||
const state = new Map<string, LetterState>();
|
||||
|
||||
guesses.forEach((guess) => {
|
||||
evaluateGuess(guess, target).forEach(({ letter, state: letterState }) => {
|
||||
const current = state.get(letter) ?? 'empty';
|
||||
if (rank[letterState] > rank[current]) {
|
||||
state.set(letter, letterState);
|
||||
}
|
||||
});
|
||||
});
|
||||
|
||||
return state;
|
||||
};
|
||||
10
src/main.tsx
Normal file
10
src/main.tsx
Normal file
@@ -0,0 +1,10 @@
|
||||
import React from 'react';
|
||||
import ReactDOM from 'react-dom/client';
|
||||
import App from './App';
|
||||
import './styles.css';
|
||||
|
||||
ReactDOM.createRoot(document.getElementById('root')!).render(
|
||||
<React.StrictMode>
|
||||
<App />
|
||||
</React.StrictMode>,
|
||||
);
|
||||
31
src/styles.css
Normal file
31
src/styles.css
Normal file
@@ -0,0 +1,31 @@
|
||||
@tailwind base;
|
||||
@tailwind components;
|
||||
@tailwind utilities;
|
||||
|
||||
:root {
|
||||
color-scheme: dark;
|
||||
font-family: Inter, ui-sans-serif, system-ui, -apple-system, BlinkMacSystemFont, "Segoe UI", sans-serif;
|
||||
background: #020617;
|
||||
}
|
||||
|
||||
* {
|
||||
box-sizing: border-box;
|
||||
}
|
||||
|
||||
body {
|
||||
margin: 0;
|
||||
min-width: 320px;
|
||||
min-height: 100vh;
|
||||
background: #020617;
|
||||
}
|
||||
|
||||
button,
|
||||
select {
|
||||
font: inherit;
|
||||
}
|
||||
|
||||
button:focus-visible,
|
||||
select:focus-visible {
|
||||
outline: 2px solid #fb7185;
|
||||
outline-offset: 2px;
|
||||
}
|
||||
38
src/types.ts
Normal file
38
src/types.ts
Normal file
@@ -0,0 +1,38 @@
|
||||
export type GameMode = 'daily' | 'infinite' | 'evil-daily' | 'custom' | 'super-evil';
|
||||
|
||||
export type LetterState = 'correct' | 'present' | 'absent' | 'empty';
|
||||
|
||||
export type GameStatus = 'playing' | 'won' | 'lost';
|
||||
|
||||
export type Difficulty = 'wicked' | 'vicious' | 'nightmare';
|
||||
|
||||
export type GuessResult = {
|
||||
letter: string;
|
||||
state: LetterState;
|
||||
};
|
||||
|
||||
export type Settings = {
|
||||
wordLength: 4 | 5 | 6 | 7;
|
||||
difficulty: Difficulty;
|
||||
};
|
||||
|
||||
export type Stats = {
|
||||
gamesPlayed: number;
|
||||
wins: number;
|
||||
losses: number;
|
||||
currentStreak: number;
|
||||
bestStreak: number;
|
||||
infiniteLevel: number;
|
||||
infiniteWins: number;
|
||||
infiniteLosses: number;
|
||||
};
|
||||
|
||||
export type SavedProgress = {
|
||||
dateKey: string;
|
||||
mode: GameMode;
|
||||
target: string;
|
||||
guesses: string[];
|
||||
status: GameStatus;
|
||||
level: number;
|
||||
isPractice: boolean;
|
||||
};
|
||||
Reference in New Issue
Block a user