Build Evil Wordle app

This commit is contained in:
Space-Banane
2026-05-14 14:37:17 +02:00
commit 3f5ffc74af
36 changed files with 5250 additions and 0 deletions

361
src/App.tsx Normal file
View File

@@ -0,0 +1,361 @@
import { useCallback, useEffect, useMemo, useState } from 'react';
import { Moon, RotateCcw } from 'lucide-react';
import { AccessWarning } from './components/AccessWarning';
import { Board } from './components/Board';
import { GameOverPanel } from './components/GameOverPanel';
import { Keyboard } from './components/Keyboard';
import { ModeSelector } from './components/ModeSelector';
import { SettingsPanel } from './components/SettingsPanel';
import { StatsPanel } from './components/StatsPanel';
import { DEFAULT_SETTINGS, MODE_LABELS, getMaxGuesses } from './lib/modes';
import { useLocalStorage } from './lib/storage';
import {
getDateKey,
getInfiniteLength,
getSuperEvilLength,
isValidGuess,
mergeKeyboardState,
normalizeGuess,
pickDailyWord,
pickRandomWord,
} from './lib/wordUtils';
import type { GameMode, GameStatus, SavedProgress, Settings, Stats } from './types';
type Session = {
mode: GameMode;
target: string;
guesses: string[];
currentGuess: string;
status: GameStatus;
level: number;
isPractice: boolean;
message: string;
};
const initialStats: Stats = {
gamesPlayed: 0,
wins: 0,
losses: 0,
currentStreak: 0,
bestStreak: 0,
infiniteLevel: 1,
infiniteWins: 0,
infiniteLosses: 0,
};
const getModeLength = (mode: GameMode, settings: Settings, level: number, practice: boolean) => {
if (mode === 'custom') return settings.wordLength;
if (mode === 'infinite') return getInfiniteLength(level);
if (mode === 'super-evil') return practice ? getSuperEvilLength() : 10 + (level % 6);
return 5;
};
const createSession = (
mode: GameMode,
settings: Settings,
level = 1,
isPractice = false,
): Session => {
const wordLength = getModeLength(mode, settings, level, isPractice);
const target =
mode === 'daily' && !isPractice
? pickDailyWord(wordLength, 'daily')
: mode === 'evil-daily' && !isPractice
? pickDailyWord(wordLength, 'evil')
: pickRandomWord(wordLength);
return {
mode,
target,
guesses: [],
currentGuess: '',
status: 'playing',
level,
isPractice,
message: mode === 'super-evil' ? 'Super Evil gives fewer guesses and very long words.' : '',
};
};
const restoreSession = (saved: SavedProgress): Session => ({
mode: saved.mode,
target: saved.target,
guesses: saved.guesses,
currentGuess: '',
status: saved.status,
level: saved.level,
isPractice: saved.isPractice,
message: '',
});
const canRestore = (saved: SavedProgress | null) => {
if (!saved) return false;
if ((saved.mode === 'daily' || saved.mode === 'evil-daily') && !saved.isPractice) {
return saved.dateKey === getDateKey();
}
return true;
};
export default function App() {
const [settings, setSettings] = useLocalStorage<Settings>('evil-wordle-settings', DEFAULT_SETTINGS);
const [stats, setStats] = useLocalStorage<Stats>('evil-wordle-stats', initialStats);
const [savedProgress, setSavedProgress] = useLocalStorage<SavedProgress | null>('evil-wordle-progress', null);
const [shake, setShake] = useState(false);
const [session, setSession] = useState<Session>(() =>
canRestore(savedProgress) ? restoreSession(savedProgress as SavedProgress) : createSession('daily', settings),
);
const wordLength = session.target.length;
const maxGuesses = useMemo(
() => getMaxGuesses(session.mode, wordLength, settings.difficulty),
[session.mode, settings.difficulty, wordLength],
);
const evilMemoryPhase = session.mode === 'evil-daily' && session.guesses.length >= 2;
const keyboardStates = useMemo(
() => (evilMemoryPhase ? new Map() : mergeKeyboardState(session.guesses, session.target)),
[evilMemoryPhase, session.guesses, session.target],
);
useEffect(() => {
setSavedProgress({
dateKey: getDateKey(),
mode: session.mode,
target: session.target,
guesses: session.guesses,
status: session.status,
level: session.level,
isPractice: session.isPractice,
});
}, [session, setSavedProgress]);
useEffect(() => {
if (!shake) return undefined;
const timer = window.setTimeout(() => setShake(false), 300);
return () => window.clearTimeout(timer);
}, [shake]);
const startNewSession = useCallback(
(mode: GameMode, level = mode === 'infinite' ? stats.infiniteLevel : 1, practice = false) => {
setSession(createSession(mode, settings, level, practice));
},
[settings, stats.infiniteLevel],
);
const updateStatsForResult = useCallback(
(status: GameStatus, mode: GameMode, level: number) => {
if (status === 'playing') return;
setStats((current) => {
const won = status === 'won';
const nextStreak = won ? current.currentStreak + 1 : 0;
return {
...current,
gamesPlayed: current.gamesPlayed + 1,
wins: current.wins + (won ? 1 : 0),
losses: current.losses + (won ? 0 : 1),
currentStreak: nextStreak,
bestStreak: Math.max(current.bestStreak, nextStreak),
infiniteLevel:
mode === 'infinite' && won ? Math.max(current.infiniteLevel, level + 1) : current.infiniteLevel,
infiniteWins: current.infiniteWins + (mode === 'infinite' && won ? 1 : 0),
infiniteLosses: current.infiniteLosses + (mode === 'infinite' && !won ? 1 : 0),
};
});
},
[setStats],
);
const submitGuess = useCallback(() => {
if (session.status !== 'playing') return;
const guess = normalizeGuess(session.currentGuess);
if (guess.length !== session.target.length) {
setShake(true);
setSession((current) => ({ ...current, message: `Enter ${session.target.length} letters.` }));
return;
}
if (!isValidGuess(guess, session.target.length)) {
setShake(true);
setSession((current) => ({ ...current, message: 'That word is not in the word list.' }));
return;
}
const guesses = [...session.guesses, guess];
const status: GameStatus = guess === session.target ? 'won' : guesses.length >= maxGuesses ? 'lost' : 'playing';
updateStatsForResult(status, session.mode, session.level);
setSession({
...session,
guesses,
currentGuess: '',
status,
message:
status === 'won'
? 'Result recorded.'
: status === 'lost'
? 'No guesses remain.'
: session.mode === 'evil-daily' && guesses.length === 2
? 'Memory phase begins now.'
: '',
});
}, [maxGuesses, session, updateStatsForResult]);
const handleKey = useCallback(
(key: string) => {
if (session.status !== 'playing') return;
if (key === 'Enter') {
submitGuess();
return;
}
if (key === 'Backspace' || key === 'Delete') {
setSession((current) => ({ ...current, currentGuess: current.currentGuess.slice(0, -1), message: '' }));
return;
}
const clean = normalizeGuess(key);
if (clean.length !== 1) return;
setSession((current) => {
if (current.currentGuess.length >= current.target.length) return current;
return { ...current, currentGuess: current.currentGuess + clean, message: '' };
});
},
[session.status, submitGuess],
);
useEffect(() => {
const onKeyDown = (event: KeyboardEvent) => {
if (event.metaKey || event.ctrlKey || event.altKey) return;
if (event.key === 'Enter' || event.key === 'Backspace' || /^[a-zA-Z]$/.test(event.key)) {
event.preventDefault();
handleKey(event.key);
}
};
window.addEventListener('keydown', onKeyDown);
return () => window.removeEventListener('keydown', onKeyDown);
}, [handleKey]);
const changeMode = (mode: GameMode) => startNewSession(mode);
const changeSettings = (nextSettings: Settings) => {
setSettings(nextSettings);
if (session.mode === 'custom') {
setSession(createSession('custom', nextSettings, 1, false));
}
};
const restart = () => {
if (session.mode === 'daily' && !session.isPractice) {
startNewSession('daily', 1, true);
return;
}
const nextLevel = session.mode === 'infinite' && session.status === 'won' ? session.level + 1 : session.level;
startNewSession(session.mode, nextLevel, session.isPractice);
};
const startPractice = () => startNewSession('daily', 1, true);
const modeNote =
session.mode === 'infinite'
? `Level ${session.level}. Current word length: ${wordLength}.`
: session.mode === 'custom'
? `${wordLength} letter custom puzzle.`
: session.mode === 'super-evil'
? `${wordLength} letters, ${maxGuesses} guesses.`
: session.mode === 'evil-daily'
? evilMemoryPhase
? 'Keyboard and feedback are hidden.'
: 'Two guesses before the memory phase.'
: session.isPractice
? 'Practice round.'
: `Daily seed: ${getDateKey()}.`;
return (
<main className="min-h-screen bg-slate-950 text-slate-100">
<AccessWarning />
<div className="fixed inset-0 -z-10 bg-[radial-gradient(circle_at_18%_0%,rgba(244,63,94,0.18),transparent_34%),radial-gradient(circle_at_90%_18%,rgba(14,165,233,0.10),transparent_28%),linear-gradient(180deg,#09090d_0%,#020617_100%)]" />
<div className="mx-auto grid min-h-screen w-full max-w-7xl gap-5 px-4 py-4 sm:px-6 lg:grid-cols-[21rem_minmax(0,1fr)_19rem] lg:py-6">
<aside className="space-y-4 lg:sticky lg:top-6 lg:self-start">
<header className="rounded-xl border border-slate-800/90 bg-slate-950/85 p-4 shadow-2xl shadow-black/20 backdrop-blur">
<div className="flex items-center gap-3">
<div className="grid h-14 w-14 shrink-0 place-items-center overflow-hidden rounded-xl border border-rose-300/20 bg-slate-900 shadow-ember">
<img alt="Evil Wordle" className="h-full w-full object-cover" src="/icon-192.png" />
</div>
<div>
<h1 className="text-2xl font-black text-white">Evil Wordle</h1>
<p className="mt-1 text-xs font-bold uppercase tracking-[0.18em] text-rose-200">Wordle, but meaner</p>
</div>
</div>
<div className="mt-4 grid grid-cols-3 gap-2 text-center">
<div className="rounded-md bg-slate-900/80 px-2 py-2">
<div className="text-base font-black text-white">{maxGuesses}</div>
<div className="text-[0.62rem] font-bold uppercase text-slate-500">Guesses</div>
</div>
<div className="rounded-md bg-slate-900/80 px-2 py-2">
<div className="text-base font-black text-white">{wordLength}</div>
<div className="text-[0.62rem] font-bold uppercase text-slate-500">Letters</div>
</div>
<div className="rounded-md bg-slate-900/80 px-2 py-2">
<div className="text-base font-black text-white">{session.guesses.length}</div>
<div className="text-[0.62rem] font-bold uppercase text-slate-500">Used</div>
</div>
</div>
</header>
<ModeSelector activeMode={session.mode} onSelect={changeMode} />
</aside>
<section className="flex min-w-0 flex-col justify-between gap-5 rounded-2xl border border-slate-800/90 bg-slate-900/55 p-3 shadow-2xl shadow-black/30 backdrop-blur sm:p-5">
<div className="flex flex-wrap items-center justify-between gap-3 border-b border-slate-800 pb-4">
<div>
<div className="flex items-center gap-2 text-sm font-black uppercase tracking-[0.18em] text-rose-200">
<Moon size={16} />
{MODE_LABELS[session.mode]}
</div>
<p className="mt-1 text-sm text-slate-400">{modeNote}</p>
</div>
<button
className="inline-flex items-center gap-2 rounded-md border border-slate-700 bg-slate-950/70 px-3 py-2 text-sm font-black text-slate-100 hover:border-rose-400"
onClick={() => startNewSession(session.mode, session.level, session.isPractice)}
type="button"
>
<RotateCcw size={16} />
Restart
</button>
</div>
<div className="mx-auto flex w-full max-w-5xl flex-1 flex-col justify-center gap-5">
<Board
currentGuess={session.currentGuess}
guesses={session.guesses}
hideFeedback={evilMemoryPhase}
maxGuesses={maxGuesses}
shake={shake}
target={session.target}
wordLength={wordLength}
/>
<div className="min-h-6 text-center text-sm font-semibold text-rose-100">{session.message}</div>
<GameOverPanel
isPracticeAvailable={session.mode === 'daily' && !session.isPractice}
onPractice={startPractice}
onRestart={restart}
status={session.status}
target={session.target}
/>
</div>
<Keyboard hidden={evilMemoryPhase && session.status === 'playing'} letterStates={keyboardStates} onKey={handleKey} />
</section>
<aside className="space-y-4 lg:sticky lg:top-6 lg:self-start">
<SettingsPanel onChange={changeSettings} settings={settings} />
<StatsPanel level={session.mode === 'infinite' ? session.level : stats.infiniteLevel} stats={stats} />
</aside>
</div>
</main>
);
}

View File

@@ -0,0 +1,25 @@
import { AlertTriangle } from 'lucide-react';
const allowedHosts = new Set(['localhost', '127.0.0.1', '::1', 'evil-wordle.spaceistyping.com']);
const isAllowedHost = () => {
if (typeof window === 'undefined') return true;
return allowedHosts.has(window.location.hostname);
};
export function AccessWarning() {
if (isAllowedHost()) return null;
return (
<div className="border-b border-amber-400/30 bg-amber-400/10 px-4 py-3 text-amber-50">
<div className="mx-auto flex max-w-7xl items-start gap-3 text-sm">
<AlertTriangle className="mt-0.5 shrink-0 text-amber-300" size={18} />
<p>
This copy is being viewed from <span className="font-black">{window.location.host}</span>. The intended
locations are local development links like <span className="font-black">127.0.0.1</span> or{' '}
<span className="font-black">evil-wordle.spaceistyping.com</span>.
</p>
</div>
</div>
);
}

70
src/components/Board.tsx Normal file
View File

@@ -0,0 +1,70 @@
import { evaluateGuess } from '../lib/wordUtils';
import type { GuessResult, LetterState } from '../types';
type BoardProps = {
guesses: string[];
currentGuess: string;
target: string;
maxGuesses: number;
wordLength: number;
hideFeedback: boolean;
shake: boolean;
};
const stateClasses: Record<LetterState, string> = {
correct: 'border-emerald-400 bg-emerald-500 text-slate-950',
present: 'border-amber-300 bg-amber-400 text-slate-950',
absent: 'border-slate-700 bg-slate-800 text-slate-300',
empty: 'border-slate-700/80 bg-slate-950/80 text-slate-100',
};
const hiddenResult = (guess: string): GuessResult[] =>
guess.split('').map((letter) => ({ letter, state: 'empty' }));
export function Board({ guesses, currentGuess, target, maxGuesses, wordLength, hideFeedback, shake }: BoardProps) {
const rows = Array.from({ length: maxGuesses }, (_, rowIndex) => {
const submitted = guesses[rowIndex];
const active = rowIndex === guesses.length;
const letters = submitted ?? (active ? currentGuess : '');
const result = submitted
? hideFeedback
? hiddenResult(submitted)
: evaluateGuess(submitted, target)
: Array.from({ length: wordLength }, (_, index) => ({
letter: letters[index] ?? '',
state: 'empty' as const,
}));
return { result, active };
});
const tileSize = wordLength >= 10 ? 'clamp(1.45rem, 5vw, 2.6rem)' : 'clamp(2.35rem, 10vw, 3.7rem)';
return (
<div className="mx-auto grid w-full justify-center gap-2">
{rows.map((row, rowIndex) => (
<div
className={`grid justify-center gap-1.5 ${shake && row.active ? 'animate-shake' : ''}`}
style={{ gridTemplateColumns: `repeat(${wordLength}, ${tileSize})` }}
key={`row-${rowIndex}`}
>
{Array.from({ length: wordLength }, (_, columnIndex) => {
const tile = row.result[columnIndex] ?? { letter: '', state: 'empty' as const };
const wasSubmitted = Boolean(guesses[rowIndex]);
return (
<div
className={`grid aspect-square place-items-center rounded-md border text-center font-black uppercase leading-none shadow-inner transition-colors ${
stateClasses[tile.state]
} ${wasSubmitted && !hideFeedback ? 'animate-flipTile' : ''}`}
style={{ animationDelay: `${columnIndex * 70}ms` }}
key={`${rowIndex}-${columnIndex}`}
>
<span className={wordLength >= 10 ? 'text-sm sm:text-lg' : 'text-xl sm:text-2xl'}>{tile.letter}</span>
</div>
);
})}
</div>
))}
</div>
);
}

View File

@@ -0,0 +1,52 @@
import { RotateCcw, Trophy } from 'lucide-react';
import type { GameStatus } from '../types';
type GameOverPanelProps = {
status: GameStatus;
target: string;
isPracticeAvailable: boolean;
onRestart: () => void;
onPractice: () => void;
};
export function GameOverPanel({ status, target, isPracticeAvailable, onRestart, onPractice }: GameOverPanelProps) {
if (status === 'playing') return null;
const won = status === 'won';
return (
<div className="rounded-lg border border-rose-500/30 bg-slate-950/95 p-4 shadow-ember">
<div className="flex items-start gap-3">
<div className="grid h-10 w-10 shrink-0 place-items-center rounded-md bg-rose-500/20 text-rose-200">
<Trophy size={20} />
</div>
<div>
<h2 className="text-lg font-black text-slate-100">{won ? 'You survived.' : 'The word won.'}</h2>
<p className="mt-1 text-sm text-slate-400">
Target word: <span className="font-black uppercase text-rose-200">{target}</span>
</p>
</div>
</div>
<div className="mt-4 flex flex-wrap gap-2">
<button
className="inline-flex items-center gap-2 rounded-md bg-rose-500 px-4 py-2 text-sm font-black text-white hover:bg-rose-400"
onClick={onRestart}
type="button"
>
<RotateCcw size={16} />
Play again
</button>
{isPracticeAvailable && (
<button
className="rounded-md border border-slate-700 px-4 py-2 text-sm font-black text-slate-100 hover:border-slate-500"
onClick={onPractice}
type="button"
>
Practice round
</button>
)}
</div>
</div>
);
}

View File

@@ -0,0 +1,67 @@
import { Delete } from 'lucide-react';
import type { LetterState } from '../types';
type KeyboardProps = {
letterStates: Map<string, LetterState>;
onKey: (key: string) => void;
hidden: boolean;
};
const rows = ['qwertyuiop', 'asdfghjkl', 'zxcvbnm'];
const keyClasses: Record<LetterState, string> = {
correct: 'bg-emerald-500 text-slate-950',
present: 'bg-amber-400 text-slate-950',
absent: 'bg-slate-800 text-slate-300',
empty: 'bg-slate-700/90 text-slate-100 hover:bg-slate-600',
};
export function Keyboard({ letterStates, onKey, hidden }: KeyboardProps) {
if (hidden) {
return (
<div className="rounded-lg border border-rose-500/30 bg-rose-950/30 px-4 py-4 text-center text-sm font-semibold text-rose-100">
Keyboard feedback is hidden.
</div>
);
}
return (
<div className="mx-auto flex w-full max-w-3xl flex-col gap-2">
{rows.map((row, rowIndex) => (
<div className="flex justify-center gap-1.5" key={row}>
{rowIndex === 2 && (
<button
className="min-h-11 rounded-md bg-slate-700 px-3 text-xs font-bold uppercase text-slate-100 hover:bg-slate-600"
onClick={() => onKey('Enter')}
type="button"
>
Enter
</button>
)}
{row.split('').map((letter) => (
<button
className={`min-h-11 min-w-0 flex-1 rounded-md px-1 text-sm font-black uppercase transition-colors sm:text-base ${
keyClasses[letterStates.get(letter) ?? 'empty']
}`}
key={letter}
onClick={() => onKey(letter)}
type="button"
>
{letter}
</button>
))}
{rowIndex === 2 && (
<button
aria-label="Delete"
className="grid min-h-11 place-items-center rounded-md bg-slate-700 px-3 text-slate-100 hover:bg-slate-600"
onClick={() => onKey('Backspace')}
type="button"
>
<Delete size={18} />
</button>
)}
</div>
))}
</div>
);
}

View File

@@ -0,0 +1,44 @@
import { Flame, Infinity as InfinityIcon, Ruler, Skull, Sun } from 'lucide-react';
import { MODE_DESCRIPTIONS, MODE_LABELS } from '../lib/modes';
import type { GameMode } from '../types';
type ModeSelectorProps = {
activeMode: GameMode;
onSelect: (mode: GameMode) => void;
};
const modes: Array<{ mode: GameMode; icon: typeof Sun }> = [
{ mode: 'daily', icon: Sun },
{ mode: 'infinite', icon: InfinityIcon },
{ mode: 'evil-daily', icon: Flame },
{ mode: 'custom', icon: Ruler },
{ mode: 'super-evil', icon: Skull },
];
export function ModeSelector({ activeMode, onSelect }: ModeSelectorProps) {
return (
<div className="grid gap-2 sm:grid-cols-2 xl:grid-cols-1">
{modes.map(({ mode, icon: Icon }) => {
const active = mode === activeMode;
return (
<button
className={`rounded-lg border p-3 text-left transition ${
active
? 'border-rose-400 bg-rose-500/15 shadow-ember'
: 'border-slate-800 bg-slate-950/70 hover:border-slate-600'
}`}
key={mode}
onClick={() => onSelect(mode)}
type="button"
>
<span className="flex items-center gap-2 text-sm font-black text-slate-100">
<Icon size={16} className={active ? 'text-rose-300' : 'text-slate-400'} />
{MODE_LABELS[mode]}
</span>
<span className="mt-1 block text-xs leading-5 text-slate-400">{MODE_DESCRIPTIONS[mode]}</span>
</button>
);
})}
</div>
);
}

View File

@@ -0,0 +1,64 @@
import type { Difficulty, Settings } from '../types';
type SettingsPanelProps = {
settings: Settings;
onChange: (settings: Settings) => void;
};
const difficulties: Array<{ value: Difficulty; label: string }> = [
{ value: 'wicked', label: 'Wicked' },
{ value: 'vicious', label: 'Vicious' },
{ value: 'nightmare', label: 'Nightmare' },
];
export function SettingsPanel({ settings, onChange }: SettingsPanelProps) {
return (
<div className="rounded-lg border border-slate-800 bg-slate-950/70 p-4">
<div className="flex items-center justify-between gap-3">
<h2 className="text-sm font-black uppercase tracking-[0.2em] text-slate-300">Settings</h2>
</div>
<div className="mt-4 space-y-4">
<div>
<label className="text-xs font-bold uppercase text-slate-500" htmlFor="word-length">
Word length
</label>
<div className="mt-2 grid grid-cols-4 gap-2" id="word-length">
{[4, 5, 6, 7].map((length) => (
<button
className={`rounded-md border px-3 py-2 text-sm font-black ${
settings.wordLength === length
? 'border-rose-400 bg-rose-500/20 text-rose-100'
: 'border-slate-800 bg-slate-900 text-slate-300 hover:border-slate-600'
}`}
key={length}
onClick={() => onChange({ ...settings, wordLength: length as Settings['wordLength'] })}
type="button"
>
{length}
</button>
))}
</div>
</div>
<div>
<label className="text-xs font-bold uppercase text-slate-500" htmlFor="difficulty">
Difficulty
</label>
<select
className="mt-2 w-full rounded-md border border-slate-800 bg-slate-900 px-3 py-2 text-sm font-semibold text-slate-100 outline-none focus:border-rose-400"
id="difficulty"
onChange={(event) => onChange({ ...settings, difficulty: event.target.value as Difficulty })}
value={settings.difficulty}
>
{difficulties.map((difficulty) => (
<option key={difficulty.value} value={difficulty.value}>
{difficulty.label}
</option>
))}
</select>
</div>
</div>
</div>
);
}

View File

@@ -0,0 +1,34 @@
import type { Stats } from '../types';
type StatsPanelProps = {
stats: Stats;
level: number;
};
export function StatsPanel({ stats, level }: StatsPanelProps) {
const items = [
['Played', stats.gamesPlayed],
['Wins', stats.wins],
['Losses', stats.losses],
['Streak', stats.currentStreak],
['Best', stats.bestStreak],
['Level', level],
];
return (
<div className="rounded-lg border border-slate-800 bg-slate-950/70 p-4">
<h2 className="text-sm font-black uppercase tracking-[0.2em] text-slate-300">Stats</h2>
<div className="mt-4 grid grid-cols-3 gap-2">
{items.map(([label, value]) => (
<div className="rounded-md border border-slate-800 bg-slate-900/80 p-2 text-center" key={label}>
<div className="text-lg font-black text-slate-100">{value}</div>
<div className="text-[0.65rem] font-bold uppercase text-slate-500">{label}</div>
</div>
))}
</div>
<div className="mt-3 rounded-md bg-slate-900/70 px-3 py-2 text-xs text-slate-400">
Infinite: {stats.infiniteWins} wins, {stats.infiniteLosses} losses
</div>
</div>
);
}

71
src/data/words.ts Normal file
View File

@@ -0,0 +1,71 @@
import rawWordList from 'word-list-json/words.json';
export const WORDS_BY_LENGTH: Record<number, string[]> = {
4: [
'able', 'acid', 'aged', 'ally', 'arch', 'bake', 'bane', 'beam', 'bold', 'brim',
'cair', 'cave', 'clay', 'coil', 'cove', 'dare', 'dawn', 'dusk', 'echo', 'emir',
'fang', 'fate', 'fern', 'fizz', 'gale', 'gilt', 'glow', 'grim', 'haze', 'helm',
'hewn', 'howl', 'iron', 'jolt', 'keen', 'knot', 'lair', 'lurk', 'maze', 'mire',
'moon', 'nail', 'omen', 'onyx', 'pale', 'pier', 'pyre', 'rake', 'rift', 'rook',
'ruin', 'scar', 'shad', 'silt', 'sink', 'smog', 'snag', 'spit', 'thud', 'void',
],
5: [
'adore', 'aisle', 'altar', 'amber', 'ashen', 'atone', 'basil', 'bleak', 'blitz',
'brave', 'cabal', 'caper', 'charm', 'cider', 'coven', 'crane', 'crown', 'crypt',
'demon', 'dirge', 'dread', 'dwell', 'eerie', 'ember', 'fable', 'fiend', 'flint',
'forge', 'ghost', 'glare', 'gloom', 'grace', 'haunt', 'ivory', 'knife', 'leech',
'mirth', 'mourn', 'noble', 'olive', 'piety', 'prism', 'quirk', 'raven', 'reign',
'rhyme', 'rivet', 'shade', 'shard', 'shrew', 'siren', 'skulk', 'slate', 'smite',
'spare', 'spice', 'spite', 'stare', 'sting', 'stone', 'taunt', 'thorn', 'trace',
'twine', 'vapor', 'venom', 'vigil', 'viper', 'waltz', 'wight', 'witch', 'wrath',
],
6: [
'absent', 'arcane', 'balefy', 'beacon', 'bitter', 'candle', 'chisel', 'cinder',
'coffin', 'cursed', 'dagger', 'dismal', 'dragon', 'embers', 'enigma', 'falter',
'famine', 'fierce', 'goblet', 'gothic', 'guilty', 'harrow', 'hazard', 'hollow',
'impish', 'jagged', 'lament', 'legacy', 'malice', 'meteor', 'mirror', 'mortal',
'mystic', 'nebula', 'oracle', 'plague', 'poison', 'quartz', 'quiver', 'rancor',
'reaper', 'ritual', 'runics', 'savage', 'shadow', 'shriek', 'silver', 'sorrow',
'spider', 'spirit', 'talons', 'thorns', 'tombed', 'unholy', 'velvet', 'wicked',
],
7: [
'abyssal', 'ancient', 'banshee', 'betrayl', 'brimful', 'cadence', 'caldera',
'chalice', 'chimera', 'cloaked', 'crimson', 'cruelty', 'demonic', 'dragons',
'eclipse', 'emerald', 'fangirl', 'fateful', 'gallows', 'glimmer', 'grimace',
'harvest', 'haunted', 'hexagon', 'inferno', 'lantern', 'malison', 'midnite',
'monster', 'mystery', 'nightly', 'onyxian', 'ominous', 'phantom', 'puzzled',
'revenge', 'riddles', 'scarlet', 'serpent', 'shadows', 'shatter', 'specter',
'spitefu', 'torment', 'twisted', 'vampire', 'vengean', 'warlock', 'whisper',
],
10: [
'apparition', 'blackthorn', 'candlewick', 'cataclysmn', 'cryptogram', 'darkmatter',
'enchanting', 'ghastliest', 'graveyardx', 'shadowcast', 'nightshade', 'phantasmal',
],
11: [
'abomination', 'bloodcurdle', 'conjuration', 'dreadnought', 'maleficence', 'netherworld',
'spellbinder', 'thunderbolt', 'witchfinder', 'shadowlands',
],
12: [
'bewilderment', 'clairvoyance', 'consternated', 'disquietedly', 'horrifically',
'labyrinthine', 'maledictions', 'spectaculars', 'transylvania',
],
13: [
'bloodlettings', 'catastrophics', 'claustrophobe', 'phantasmagory', 'supernaturals',
'unpredictable',
],
14: [
'disenchantings', 'incomprehenses', 'misdirectionzz', 'overcomplicate', 'unforgivinglys',
],
15: [
'counterintuitiv', 'inconsequential', 'misinterpretate', 'overdramtically',
'uncharacterized',
],
};
export const ALL_WORDS = Object.values(WORDS_BY_LENGTH).flat();
const packageWords = rawWordList.words
.map((word) => word.toLowerCase())
.filter((word) => /^[a-z]+$/.test(word) && word.length >= 4 && word.length <= 15);
export const VALID_GUESSES = new Set([...ALL_WORDS, ...packageWords]);

36
src/lib/modes.ts Normal file
View File

@@ -0,0 +1,36 @@
import type { Difficulty, GameMode, Settings } from '../types';
export const MODE_LABELS: Record<GameMode, string> = {
daily: 'Daily Wordle',
infinite: 'Infinite Mode',
'evil-daily': 'Daily Evil Challenge',
custom: 'Custom Length',
'super-evil': 'Super Evil Mode',
};
export const MODE_DESCRIPTIONS: Record<GameMode, string> = {
daily: 'A seeded word each day, then practice rounds after the result.',
infinite: 'Endless levels with longer words as your streak climbs.',
'evil-daily': 'After two guesses, the keyboard and feedback go dark.',
custom: 'Pick a 4, 5, 6, or 7 letter puzzle.',
'super-evil': 'Huge words, fewer hints, and a board built for pain.',
};
export const DEFAULT_SETTINGS: Settings = {
wordLength: 5,
difficulty: 'wicked',
};
export const difficultyGuesses: Record<Difficulty, number> = {
wicked: 6,
vicious: 5,
nightmare: 4,
};
export const getMaxGuesses = (mode: GameMode, wordLength: number, difficulty: Difficulty) => {
if (mode === 'daily') return 6;
if (mode === 'super-evil') return Math.max(4, Math.min(6, 16 - wordLength));
if (mode === 'evil-daily') return 6;
if (mode === 'infinite') return wordLength >= 7 ? 5 : 6;
return difficultyGuesses[difficulty];
};

18
src/lib/storage.ts Normal file
View File

@@ -0,0 +1,18 @@
import { useEffect, useState } from 'react';
export function useLocalStorage<T>(key: string, initialValue: T) {
const [value, setValue] = useState<T>(() => {
try {
const stored = window.localStorage.getItem(key);
return stored ? (JSON.parse(stored) as T) : initialValue;
} catch {
return initialValue;
}
});
useEffect(() => {
window.localStorage.setItem(key, JSON.stringify(value));
}, [key, value]);
return [value, setValue] as const;
}

90
src/lib/wordUtils.ts Normal file
View File

@@ -0,0 +1,90 @@
import { VALID_GUESSES, WORDS_BY_LENGTH } from '../data/words';
import type { GuessResult, LetterState } from '../types';
export const normalizeGuess = (value: string) => value.toLowerCase().replace(/[^a-z]/g, '');
export const getDateKey = (date = new Date()) => date.toISOString().slice(0, 10);
const hashString = (value: string) => {
let hash = 2166136261;
for (let index = 0; index < value.length; index += 1) {
hash ^= value.charCodeAt(index);
hash = Math.imul(hash, 16777619);
}
return hash >>> 0;
};
export const seededIndex = (seed: string, length: number) => hashString(seed) % length;
export const getWordsByLength = (length: number) => WORDS_BY_LENGTH[length] ?? [];
export const isValidGuess = (guess: string, length: number) => {
const clean = normalizeGuess(guess);
return clean.length === length && VALID_GUESSES.has(clean);
};
export const pickDailyWord = (length: number, salt: string) => {
const words = getWordsByLength(length);
return words[seededIndex(`${getDateKey()}-${salt}-${length}`, words.length)];
};
export const pickSeededWord = (length: number, seed: string) => {
const words = getWordsByLength(length);
return words[seededIndex(`${seed}-${length}`, words.length)];
};
export const pickRandomWord = (length: number) => {
const words = getWordsByLength(length);
return words[Math.floor(Math.random() * words.length)];
};
export const getInfiniteLength = (level: number) => {
if (level < 3) return 4;
if (level < 7) return 5;
if (level < 12) return 6;
return 7;
};
export const getSuperEvilLength = () => 10 + Math.floor(Math.random() * 6);
export const evaluateGuess = (guess: string, target: string): GuessResult[] => {
const cleanGuess = normalizeGuess(guess);
const targetLetters = target.split('');
const result: GuessResult[] = cleanGuess.split('').map((letter) => ({ letter, state: 'absent' }));
const remaining = new Map<string, number>();
targetLetters.forEach((letter, index) => {
if (cleanGuess[index] === letter) {
result[index].state = 'correct';
} else {
remaining.set(letter, (remaining.get(letter) ?? 0) + 1);
}
});
result.forEach((entry, index) => {
if (entry.state === 'correct') return;
const count = remaining.get(entry.letter) ?? 0;
if (count > 0) {
result[index].state = 'present';
remaining.set(entry.letter, count - 1);
}
});
return result;
};
export const mergeKeyboardState = (guesses: string[], target: string) => {
const rank: Record<LetterState, number> = { empty: 0, absent: 1, present: 2, correct: 3 };
const state = new Map<string, LetterState>();
guesses.forEach((guess) => {
evaluateGuess(guess, target).forEach(({ letter, state: letterState }) => {
const current = state.get(letter) ?? 'empty';
if (rank[letterState] > rank[current]) {
state.set(letter, letterState);
}
});
});
return state;
};

10
src/main.tsx Normal file
View File

@@ -0,0 +1,10 @@
import React from 'react';
import ReactDOM from 'react-dom/client';
import App from './App';
import './styles.css';
ReactDOM.createRoot(document.getElementById('root')!).render(
<React.StrictMode>
<App />
</React.StrictMode>,
);

31
src/styles.css Normal file
View File

@@ -0,0 +1,31 @@
@tailwind base;
@tailwind components;
@tailwind utilities;
:root {
color-scheme: dark;
font-family: Inter, ui-sans-serif, system-ui, -apple-system, BlinkMacSystemFont, "Segoe UI", sans-serif;
background: #020617;
}
* {
box-sizing: border-box;
}
body {
margin: 0;
min-width: 320px;
min-height: 100vh;
background: #020617;
}
button,
select {
font: inherit;
}
button:focus-visible,
select:focus-visible {
outline: 2px solid #fb7185;
outline-offset: 2px;
}

38
src/types.ts Normal file
View File

@@ -0,0 +1,38 @@
export type GameMode = 'daily' | 'infinite' | 'evil-daily' | 'custom' | 'super-evil';
export type LetterState = 'correct' | 'present' | 'absent' | 'empty';
export type GameStatus = 'playing' | 'won' | 'lost';
export type Difficulty = 'wicked' | 'vicious' | 'nightmare';
export type GuessResult = {
letter: string;
state: LetterState;
};
export type Settings = {
wordLength: 4 | 5 | 6 | 7;
difficulty: Difficulty;
};
export type Stats = {
gamesPlayed: number;
wins: number;
losses: number;
currentStreak: number;
bestStreak: number;
infiniteLevel: number;
infiniteWins: number;
infiniteLosses: number;
};
export type SavedProgress = {
dateKey: string;
mode: GameMode;
target: string;
guesses: string[];
status: GameStatus;
level: number;
isPractice: boolean;
};